Work produced during third year of university.
Advanced Game Studies – Carnage
Carnage, a road rash inspired arcade game designed primarily for Xbox Kinetic users via wheelchair input. The screenshot below shows the front page for the proposed design documentation (full document to be uploaded at a later date) more information on this project including on going development and final release will be included in both… Continue reading Advanced Game Studies – Carnage
Advanced Game Studies – company role play (wheel fit)
Throughout this module we will be developing games using the design documents from semester one, such as my design, carnage. The development process is designed to mimic working within a small company, taking instructions from the managing director through to the scrum master, with the teams using the scrum/sprint variation of agile development method, this… Continue reading Advanced Game Studies – company role play (wheel fit)
Game Engines – PhysX & OpenGL Pinball
This project involved creating a game engine written in c++ using the openGL and physX libraries. The aim of this was to then use the engine to produce a pinball game. The screenshots below show firstly the overall table and score as it is presented to the player and also the render modes available which… Continue reading Game Engines – PhysX & OpenGL Pinball