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<urlset xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="http://www.sitemaps.org/schemas/sitemap/0.9" xmlns:image="http://www.google.com/schemas/sitemap-image/1.1" xsi:schemaLocation="http://www.sitemaps.org/schemas/sitemap/0.9 http://www.sitemaps.org/schemas/sitemap/0.9/sitemap.xsd"><url><loc>https://adamcane.com/additional-projects/selenium/</loc><image:image><image:loc>https://adamcane.com/wp-content/uploads/2019/01/seleniumopensite-1.png</image:loc><image:title>seleniumopensite</image:title><image:caption>Load the Amazon home page and then close at the end of test</image:caption></image:image><image:image><image:loc>https://adamcane.com/wp-content/uploads/2019/01/seleniumelementclick-e1548370494223.png</image:loc><image:title>seleniumelementclick</image:title><image:caption>Load Amazon home page and click on todays deals</image:caption></image:image><image:image><image:loc>https://adamcane.com/wp-content/uploads/2019/01/seleniumopensite.png</image:loc><image:title>seleniumopensite</image:title></image:image><lastmod>2019-01-24T22:58:19+00:00</lastmod><changefreq>weekly</changefreq><priority>0.6</priority></url><url><loc>https://adamcane.com/additional-projects/</loc><lastmod>2019-01-24T20:02:58+00:00</lastmod><changefreq>weekly</changefreq><priority>0.6</priority></url><url><loc>https://adamcane.com/portfolio/advanced-game-studies-company-role-play-wheel-fit/</loc><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/01/ski-2.png</image:loc><image:title>ski 2</image:title></image:image><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/01/carnage.png</image:loc><image:title>carnage</image:title></image:image><lastmod>2016-02-21T19:01:30+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://adamcane.com/portfolio/advanced-software-development-part-1-search-algorithms/</loc><image:image><image:loc>https://adamcane.com/wp-content/uploads/2016/02/asdsp1_2.png</image:loc><image:title>ASDSp1_2</image:title></image:image><image:image><image:loc>https://adamcane.com/wp-content/uploads/2016/02/asdp1.png</image:loc><image:title>ASDp1</image:title></image:image><lastmod>2016-02-21T16:01:14+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://adamcane.com/portfolio/advanced-software-development-c-pathfinding/</loc><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/01/pathfinding-21.png</image:loc><image:title>pathfinding 2</image:title><image:caption>path finding c++ data entry</image:caption></image:image><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/01/pathfinding-yr2-advanced-software-dev.png</image:loc><image:title>pathfinding YR2 advanced software dev</image:title><image:caption>c++ path finding </image:caption></image:image><lastmod>2016-02-20T17:56:16+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://adamcane.com/2015/04/10/ags-post-10-sprint-3-week-3/</loc><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/04/textures.png</image:loc><image:title>textures</image:title><image:caption>textures created on each models UV map included in assets folder.</image:caption></image:image><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/04/textured-prefabs.png</image:loc><image:title>textured prefabs</image:title><image:caption>final prefabs of textured models in dedicated folder</image:caption></image:image><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/04/textured-models.png</image:loc><image:title>textured models</image:title><image:caption>models within the scene</image:caption></image:image><lastmod>2015-04-10T01:03:18+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://adamcane.com/2015/03/26/ags-post-8-sprint-3-week-1/</loc><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/03/uv-map-edit.png</image:loc><image:title>uv map edit</image:title><image:caption>Uv map generated as .JPG</image:caption></image:image><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/03/texture-shaped.png</image:loc><image:title>texture shaped</image:title><image:caption>texture created over UV map in image editor</image:caption></image:image><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/03/render.png</image:loc><image:title>render</image:title><image:caption>final render to show texture</image:caption></image:image><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/03/original-image.png</image:loc><image:title>original image</image:title><image:caption>original image before UV maps or textures have been created</image:caption></image:image><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/03/material-colour-and-uv-map.png</image:loc><image:title>material colour and uv map</image:title><image:caption>initial UV map generated into the UV editor before optimization. </image:caption></image:image><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/03/full-uv-map.png</image:loc><image:title>full uv map</image:title><image:caption>full uv map shown in the UV editor window to the right</image:caption></image:image><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/03/final-image.png</image:loc><image:title>final image</image:title><image:caption>final image including material colors and texture</image:caption></image:image><lastmod>2015-04-02T14:47:11+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://adamcane.com/2015/04/02/ags-post-9-sprint-3-week-2/</loc><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/04/complete-ellek.png</image:loc><image:title>complete ellek</image:title><image:caption>completed ellek texture
</image:caption></image:image><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/04/snool-texture.png</image:loc><image:title>snool texture</image:title><image:caption>snool uv map and texture</image:caption></image:image><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/04/rnd-fruit-texture.png</image:loc><image:title>rnd fruit texture</image:title><image:caption>round fruits uv map and texture</image:caption></image:image><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/04/quirell-texture.png</image:loc><image:title>quirell texture</image:title><image:caption>quirrell uv map and texture</image:caption></image:image><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/04/piggum-texture.png</image:loc><image:title>piggum texture</image:title><image:caption>piggum uv map and texture</image:caption></image:image><lastmod>2015-04-02T14:46:00+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://adamcane.com/2015/03/19/ags-post-7-sprint-2-week-3/</loc><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/03/kayak.png</image:loc><image:title>kayak</image:title></image:image><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/03/level_load_script.png</image:loc><image:title>level_load_script</image:title></image:image><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/03/level_load.png</image:loc><image:title>level_load</image:title></image:image><lastmod>2015-03-19T13:53:27+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://adamcane.com/2015/03/12/ags-post-6-sprint-2-week-2/</loc><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/03/endless_code_2.png</image:loc><image:title>endless_code_2</image:title><image:caption>function to continue running the game and stop the timer variables effecting the level.</image:caption></image:image><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/03/endless_code_1.png</image:loc><image:title>endless_code_1</image:title><image:caption>calls the continue game function</image:caption></image:image><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/03/splash_screen_delay.png</image:loc><image:title>splash_screen_delay</image:title><image:caption>starts the game after 5 seconds on the splash screen</image:caption></image:image><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/03/loads_game.png</image:loc><image:title>loads_game</image:title><image:caption>debug message to test and prove the levek has loaded</image:caption></image:image><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/03/3rdperson_player.png</image:loc><image:title>3rdperson_player</image:title><image:caption>original third  person mode for the player object</image:caption></image:image><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/03/1stperson_player.png</image:loc><image:title>1stperson_player</image:title><image:caption>first person mode, with only the skis visible.</image:caption></image:image><lastmod>2015-03-12T15:02:36+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://adamcane.com/2015/03/05/ags-post-5-sprint-2-week-1/</loc><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/03/itempickupterrain2.png</image:loc><image:title>ItemPickUpTerrain2</image:title><image:caption>Snowy terrain for item collection level
</image:caption></image:image><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/03/itempickupterrain.png</image:loc><image:title>ItemPickUpTerrain</image:title></image:image><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/03/itempickups.png</image:loc><image:title>ItemPickups</image:title><image:caption>Item collection with debug message to confirm working.</image:caption></image:image><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/03/itempickuplevelloadcode.png</image:loc><image:title>ItemPickUpLevelLoadcode</image:title><image:caption>Code to destroy game object upon collision and load next level.</image:caption></image:image><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/03/itempickuplevelload.png</image:loc><image:title>ItemPickupLevelLoad</image:title><image:caption>Object destroyed on collision with debug message to confirm next level is being loaded</image:caption></image:image><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/03/itempickupcode.png</image:loc><image:title>ItemPickUpCode</image:title><image:caption>code showing item collection</image:caption></image:image><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/03/itempickuparea.png</image:loc><image:title>ItemPickupArea</image:title></image:image><lastmod>2015-03-05T12:45:18+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://adamcane.com/2015/02/26/ags-post-4-sprint-1-week-3/</loc><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/02/avalanche-production-new.png</image:loc><image:title>avalanche production new</image:title><image:caption>sound for siren and avalanche produced in mixcraft</image:caption></image:image><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/02/player-slow-code.png</image:loc><image:title>player slow code</image:title><image:caption>code that reduces the player speed upon collision</image:caption></image:image><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/02/avalanche-wav.png</image:loc><image:title>avalanche.wav</image:title></image:image><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/02/avalanche-unity.png</image:loc><image:title>avalanche unity</image:title><image:caption>test scene for the avalanche</image:caption></image:image><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/02/avalanche-production.png</image:loc><image:title>avalanche production</image:title></image:image><lastmod>2015-02-26T15:42:23+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://adamcane.com/2015/02/19/ags-post-3-sprint-1-week-2/</loc><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/02/wav.png</image:loc><image:title>.wav</image:title><image:caption>.wav file within project folder</image:caption></image:image><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/02/sound-track-production.png</image:loc><image:title>sound track production</image:title><image:caption>producing menu sonds</image:caption></image:image><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/02/sound-production.png</image:loc><image:title>sound production</image:title></image:image><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/02/skier-example.png</image:loc><image:title>skier example</image:title><image:caption>example of skiing model</image:caption></image:image><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/02/skier-2.png</image:loc><image:title>skier 2</image:title><image:caption>final version of model including material and initial texture</image:caption></image:image><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/02/skier-1.png</image:loc><image:title>skier 1</image:title><image:caption>initial model of skier </image:caption></image:image><lastmod>2015-02-19T13:18:13+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://adamcane.com/2015/02/12/ags-post-2-sprint-1-week-1/</loc><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/02/lean.jpg</image:loc><image:title>lean</image:title><image:caption>lean code result</image:caption></image:image><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/02/code.png</image:loc><image:title>code</image:title><image:caption>code to lean</image:caption></image:image><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/02/wheelchair-2.png</image:loc><image:title>wheelchair 2</image:title><image:caption>wheelchair coloured</image:caption></image:image><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/02/wheelchair-1.png</image:loc><image:title>wheelchair 1</image:title><image:caption>wheelchair version 1</image:caption></image:image><lastmod>2015-02-12T15:18:05+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://adamcane.com/2015/02/03/ags-post-1-orgnisation-and-user-stories/</loc><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/02/userstoryoverview.jpg</image:loc><image:title>UserStoryOverview</image:title><image:caption>user story</image:caption></image:image><lastmod>2015-02-04T22:21:19+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://adamcane.com/2015/01/29/advanced-game-studies/</loc><lastmod>2015-02-03T00:16:27+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://adamcane.com/professional-experience/</loc><lastmod>2015-01-30T22:59:19+00:00</lastmod><changefreq>weekly</changefreq><priority>0.6</priority></url><url><loc>https://adamcane.com/portfolio-overview/</loc><lastmod>2015-01-28T23:09:23+00:00</lastmod><changefreq>weekly</changefreq><priority>0.6</priority></url><url><loc>https://adamcane.com/university-work/year-three/</loc><lastmod>2015-01-28T23:06:39+00:00</lastmod><changefreq>weekly</changefreq><priority>0.6</priority></url><url><loc>https://adamcane.com/portfolio/game-engines-physx-opengl-pinball/</loc><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/01/game-engines-render-mode.png</image:loc><image:title>game engines render mode</image:title><image:caption>render modes and menu for physX</image:caption></image:image><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/01/physx-pinball-table1.png</image:loc><image:title>physX pinball table</image:title></image:image><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/01/physx-pinball-table.png</image:loc><image:title>physX pinball table</image:title><image:caption>physX &amp; openGL pinball table</image:caption></image:image><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/01/physx-yr3-game-engines.png</image:loc><image:title>physX yr3 game engines</image:title><image:caption>PhysX + OpenGL pinball</image:caption></image:image><lastmod>2015-01-28T23:06:32+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://adamcane.com/university-work/year-one/</loc><lastmod>2015-01-28T23:04:53+00:00</lastmod><changefreq>weekly</changefreq><priority>0.6</priority></url><url><loc>https://adamcane.com/university-work/year-two/</loc><lastmod>2015-01-28T23:04:26+00:00</lastmod><changefreq>weekly</changefreq><priority>0.6</priority></url><url><loc>https://adamcane.com/portfolio/software-development-text-analysing-software/</loc><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/01/word-count-yr1-software-dev.png</image:loc><image:title>word analyser YR1 software dev</image:title><image:caption>A small word count type program written in c#</image:caption></image:image><lastmod>2015-01-28T23:02:10+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://adamcane.com/portfolio/introductory-game-studies-ascii-retro-game/</loc><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/01/tennasci-yr1-game-studies.png</image:loc><image:title>Tennasci YR1 game studies</image:title><image:caption>tennasci game play screenshot</image:caption></image:image><lastmod>2015-01-28T23:02:00+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://adamcane.com/portfolio/graphics-programming-opengl-waddington-airshow/</loc><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/01/waddington-airshow-yr2-graphics-programming.png</image:loc><image:title>waddington airshow yr2 graphics programming</image:title><image:caption>waddington airshow themed openGL scene</image:caption></image:image><lastmod>2015-01-28T23:01:41+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://adamcane.com/portfolio/games-programming-xna-mortal-kombat/</loc><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/01/mortal-kombat-yr2-games-programming.png</image:loc><image:title>mortal kombat yr2 games programming</image:title><image:caption>XNA mortal kombat recreation</image:caption></image:image><lastmod>2015-01-28T23:01:34+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://adamcane.com/portfolio/game-design-1914-conspiracy/</loc><lastmod>2015-01-28T23:01:28+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://adamcane.com/portfolio/advanced-game-studies-carnage/</loc><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/01/carnage-yr3-advanced-game-studies.png</image:loc><image:title>carnage yr3 advanced game studies</image:title><image:caption>carnage design document</image:caption></image:image><lastmod>2015-01-28T23:01:20+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://adamcane.com/portfolio/group-project-enviro-diver/</loc><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/01/enviro-diver-yr2-group-project.png</image:loc><image:title>enviro-diver yr2 group project</image:title><image:caption>enviro-diver unity screenshot </image:caption></image:image><lastmod>2015-01-28T23:01:13+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://adamcane.com/portfolio/game-design-red-orchestra-level-design/</loc><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/01/ro_soldier.png</image:loc><image:title>RO soldier</image:title><image:caption>Red Orchestra level design</image:caption></image:image><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/01/ro_paper_map.png</image:loc><image:title>RO paper map</image:title><image:caption>red orchestra game play flow diagram</image:caption></image:image><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/01/ro_moodboard2.png</image:loc><image:title>RO_moodboard2</image:title><image:caption>mixed mood board</image:caption></image:image><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/01/ro_moodboard.png</image:loc><image:title>RO moodboard</image:title><image:caption>black and white original picture moodboard</image:caption></image:image><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/01/ro_level.png</image:loc><image:title>RO level</image:title><image:caption>3D version of map</image:caption></image:image><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/01/ro_large_map.png</image:loc><image:title>RO large map</image:title><image:caption>converting map into more detailed expanded version</image:caption></image:image><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/01/ro_basic_map.png</image:loc><image:title>RO basic map</image:title><image:caption>red orchestra initial map layout</image:caption></image:image><lastmod>2015-01-28T23:01:05+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://adamcane.com/university-work/</loc><lastmod>2015-01-28T22:59:35+00:00</lastmod><changefreq>weekly</changefreq><priority>0.6</priority></url><url><loc>https://adamcane.com/portfolio/2013-24-hour-canjam-game-jam-one-step-beyond/</loc><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/01/one-step-beyond-menu.png</image:loc><image:title>one step beyond menu</image:title><image:caption>one step beyond menu</image:caption></image:image><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/01/one-step-beyond-gameplay.png</image:loc><image:title>one step beyond gameplay</image:title><image:caption>one step beyond gameplay</image:caption></image:image><lastmod>2015-01-28T20:14:09+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://adamcane.com/portfolio/indie-start-up-name-tbc/</loc><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/01/start-up-lighthouse.png</image:loc><image:title>start up lighthouse</image:title><image:caption>name TBC - lighthouse</image:caption></image:image><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/01/start-up-room-screenshot.png</image:loc><image:title>start up room screenshot</image:title><image:caption>name TBC - screenshot in unity</image:caption></image:image><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/01/start-up-plot.png</image:loc><image:title>start up plot</image:title><image:caption>name TBC - narrative/background</image:caption></image:image><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/01/start-up-mechanic-test.png</image:loc><image:title>start up mechanic test</image:title><image:caption>name TBC - mechanic prototype</image:caption></image:image><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/01/start-up-level-design.png</image:loc><image:title>start up level design</image:title><image:caption>Name TBC - level design</image:caption></image:image><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/01/start-up-generation-tiers.png</image:loc><image:title>start up generation tiers</image:title><image:caption>Name TBC - generation tiers</image:caption></image:image><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/01/start-up-ganntt.png</image:loc><image:title>start up ganntt</image:title><image:caption>Name TBC - project ganntt chart</image:caption></image:image><image:image><image:loc>https://adamcane.com/wp-content/uploads/2015/01/start-up-characters.png</image:loc><image:title>start up characters</image:title></image:image><lastmod>2015-01-28T20:14:01+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://adamcane.com/about/</loc><lastmod>2015-01-26T16:45:34+00:00</lastmod><changefreq>weekly</changefreq><priority>0.6</priority></url><url><loc>https://adamcane.com/blog/</loc><lastmod>2015-01-25T16:18:03+00:00</lastmod><changefreq>weekly</changefreq><priority>0.6</priority></url><url><loc>https://adamcane.com/contact-us/</loc><lastmod>2015-01-25T16:11:37+00:00</lastmod><changefreq>weekly</changefreq><priority>0.6</priority></url><url><loc>https://adamcane.com</loc><changefreq>daily</changefreq><priority>1.0</priority><lastmod>2019-01-24T22:58:19+00:00</lastmod></url></urlset>
