Indie Start Up – name TBC

This project was developed over the summer period in between university years. This game was developed using TortoiseSVN source control for the project source code which was created using Unity3D between myself and two fellow students.

progress so far includes:

  • mood boards
  • ganntt chart
  • level designs
  • narrative + backstory
  • dialogue
  • prototype game play mechanics

This project was developed with the intention of producing a product worthy of exposure under a company name, unfortunately due to university work and personal issues the set up of this company and the continued development of the game have had to be put on hold for the time being.

images listed below:

 


light house, one of the games crucial light sources

name TBC - lighthouse

name TBC – lighthouse


 

screenshot of one of the rooms in the starting house

name TBC - screenshot in unity

name TBC – screenshot in unity


 

screenshot of mechanics being tested, in this case the ability to control reflection points along a beam of light

name TBC - mechanic prototype

name TBC – mechanic prototype


 

screenshot of level(map) design document, describing randomly generated traps and item drops and layouts.

Name TBC - level design

Name TBC – level design


 

screenshot of design document outlining the plot, narrative and backstory of the game.

name TBC - narrative/background

name TBC – narrative/background


 

This table displays the tiers of items, traps and their corresponding rooms, this allows the programmers to create the correct pools for procedural generation.

Name TBC - generation tiers

Name TBC – generation tiers


 

ganntt charts were used throughout development to discuss, delegate and work through tasks effectively.

Name TBC - project ganntt chart

Name TBC – project ganntt chart


 

start up characters

 

 

finally the screenshot above shows the back story and descriptions for the proposed characters within the game.