AGS Post #8 – Sprint 3 Week 1

Ready Story: As a fantasy gamer, I want the fantasy fauna to look as realistic as they within the world they live.

Task:

  • Learn UV map and texturing through maya, complete main section of ellek model.
    • Estimated Time = 8hrs
    • Acceptance Criteria 1 = The models end result should resemble the colours the design brief has stated.
    • Acceptance Criteria 2 = The textures should be as bright as possible to fit the games ‘light’ feel without being bright to look out of place.
    • Status = Adam (Accepted)
    • initial UV map generated into the UV editor before optimization.

      initial UV map generated into the UV editor before optimization.


      full uv map shown in the UV editor window to the right

      full uv map shown in the UV editor window to the right


      Uv map generated as .JPG

      Uv map generated as .JPG

      texture created over UV map in image editor

      texture created over UV map in image editor


       

      final image including material colors and texture

      final image including material colors and texture


       

      final render to show texture

      final render to show texture