AGS post #4 – Sprint 1 Week 3

End of sprint 1 – playable build

new definition of done –

Definition of Done –

The new artifacts* are “Ready to Ship” (with regards to the goal of the current sprint). All acceptance criteria are passed (the work done is appropriate). All regression tests are passed (nothing has been broken). The new artifacts have been committed to the repositiory. New regression tests have been included for the new artifacts and these have been added to the list (*artifacts in this sense are the result of work, e.g. code or art assets)

As Steve I want Animated avalanches that block me so I have interesting obstacles to avoid which appear randomly.

  • Estimated Time: 4 hours
  • Acceptance Criteria: animated ‘avalanche’ effect
  • Acceptance Criteria: slow the player if collision
  • Status: <Accepted>
test scene for the avalanche

test scene for the avalanche

code that reduces the player speed upon collision

code that reduces the player speed upon collision

As Emma I want a a kind of warning for when an avalanche coming towards me so I can tell when I must avoid them.

  • Estimated Time: 2 hours
  • Acceptance Criteria: Avalanche sounds for skiing game mode
  • Acceptance Criteria: Make into .Wav File
  • Acceptance Criteria: Make sure the sound quality is clean/clear
  • Acceptance Criteria: Klaxon and Rumbling sounds
  • Status: <Accepted>

avalanche.wav

sound for siren and avalanche produced in mixcraft

sound for siren and avalanche produced in mixcraft

github link for sound – https://github.com/LincsAGS2/Wheel-Fit/blob/master/Adam_Cane/sounds/avalanche.wav